Friday, 26 May 2017

William Horner (Zoetrope)

What is it and how does it work?
A zoetrope is one of several pre-film animation devises that produce the illusion of movement by displaying a sequence of drawings and photographs. The zoetrope worked by having a set of images inside a cylinder and the viewer would look through the gap in the cylinder when it is moving, doing this blurred the images together and created an illusion of movement.





Who invented it and when?
According to Wikipedia the idea was first explored in July 1833 by Simon Stampfer as in his pamphlet about his invention the phenakistiscope, he mentioned an idea which had the images in a cylinder as well but he chose to have it in a disc. However the definitive zoetrope was invented by William Ensign Lincoln in 1865 when he was 18 years old and a sophomore at Brown University in Rhode Island.

how was this better than the phenakistoscope?
This was better than its predecessor the phenakistoscope as it had to be used with an mirror and it could only be used by one person at a time. Whereas the zoetrope got rid of the mirror and the multiple gabs meant it could be viewed by more than one person it was also more accessible to use as there was no mirror.

Thursday, 25 May 2017

Joseph Plateau (Phenakiscope)

What is it and how does it work?
The phenakiscope was the first well known worldwide device that created an illusion of movement. It is regarded as one of the first forms of viewing media and it paved the way for the motion picture and film industry. The phenakiscope usually comes in the form of two circular cards them attached together with a gap on the top card which had a similar image to the top card. When spun the gap would blur the two images together creating an illusion of movement. The problem with the phenakiscope compared to its successors is that it can only be viewed by one person at a time.

Who invented it and when.
According to the Wikipedia page on Google, the phenakiscope was invented simultanesly around December 1832 by Belgian physicist Joseph Plateau and by the Austrian professor of practical geometry Simon Stampfer.

What was the difference between the two types?
The phenakiscope without the mirror worked on the idea that you place two discs on either side of a brass axis, this allegedly led to clearer images bit is slightly more unwieldy. Future inventions also led to one where two people could view it at the same time.



Thursday, 11 May 2017

History of Frame Rates

What is the Phi Phenomenon? 
The Phi Phenomenon was first discovered by Max Whertheimer in 1912. The basis of the theory is that since the human brain can perceive 10-12 individual images per second so the anything faster than this then are mind bends the images together giving us the illusion that the image is moving.

What is the significance of 12fps?
The significance is as this is the maximum frames a human eye can take in per second, so to achieve the illusion of movement then the images need to be faster than this, anything less than this then we would notice and the image will stop blending together. This was the fist frame rate, however with film there is still a flicker.

Undercrank Vs. Overcrank.
In the time before you had mechanical projectors which projected the film you had to do it by hand. The problem of this is because the frame rate was controlled by the person manually cranking the film, you had two issues with this they were undercranking and overcranking. They are:

  • Undercrank: this is the process in the older days when you had to make the camera work by hand so this is when record a slower frame rate than the final projection. 
  • Overcrank: this is similar to under cranking but instead you are recording a faster frame rate than the final projection. 

What impact did the introduction of sound have on frame rate?
The introduction of sound into film was one of the most drastic changes in cinema history, the sound was recorded separately and run beside the picture. This meant that the picture had to be very precise and accurate in order to run with sound, the frame rate to match this was 24 fps.

Why did 24 become the international frame rate standard?
With 48 projected frames being the goal, they settled for the next best thing, 24fps with a double bladed shutters which allowed the image to be seen 48 times a second. The reason why it was 24 was because it was easily divided by factors. For example, you know that 12 frames would be half a second, and a quarter would be six and a third would be 8. Another main factor was that the cost of film was expensive and 24 was the lowest number needed for sound to blend with picture.
What issues surrounded Bandwith?
The issue with bandwidth was that it was different to film but it still had the issue of flickering frames so the idea came from both German engineer Fritz Schroter and American engineer Richard Ballard in 1930 & 1932 respectively. There idea was to interlace the broadcast.

What is interlacing?
Interlacing is the idea of breaking up each frame into two sections, these were known as upper field and lower field. These were then broadcasted on TV in a comb like fashion which stop the flickering. However, the main issue was intermodulation. This is when there is almost like a wave going down your screen, this was caused by the electrical current generated from the TV. The US standard power rate was 60Hz, this equalled 60 fields per second, and this in frame rate equals 30fps.

How was the challenge of intermodulation tackled?
The problem with intermodulation was that a beat in the picture would create a wave which ran down the screen, to tackle this problem they set the refresh rate to that of the power of the TV. For example, in the United States this was 60Hz.

What was the significance of 60Hz and how does it relate to 30fps?
60Hz is the power generated from the average TV in the United States and this means you see 60 fields per second on your TV screen, this then results to the full 30fps and since this was over the standard of 24fps people were able to watch TV more clearly.

VHF Vs. UHF
In 1948 the Federal Communications Commission (FCC) put a temporary ban on TV licenses as it tried to figure out what to do with the new UHF spectrum. This represented the bandwidth to run colour into TV, this was anything from 300-3000MHz. this different from the VHF system, this was simply what TV had already been running on and it was from 30-300MHz.

How was the colour standard arrived at?
The National Television System Committee (NTSC) and the RCA combined together to try solve the issue of finding a colour standard that was compatible with the old TV sets. They used a theory first used by George Valensi in 1938. Valensi idea was to break down the colour picture into luminance and chrominance, this meant that broadcasters could embed the colour as a sub carrier in the television signal. What this meant was that new colour TVs could pick up this signal and broadcast them where the older black and white TVs would jest ignore it. This meant that colour television and black and white television were separated.

What challenge did bandwidth present to achieving colour standard and how was this problem overcome?
The only problem with new coloured television’s was that the bandwidth used by the new TVs standard could potentially interfere with the audio signal creating a mismatch between picture and audio and create intermodal beating. This problem was solved by reducing the framerate by 0.1%, so that the two signals would never fully match up.

What was the fields per second ratio that was eventually developed as the standard in colour and what was the resulting frames per second ratio? 
The fields from second went from 60 to 59.94 frames per second for the standard in colour. The resulting frames per second went from 30 to 29.97fps. This helped created a two separate signals for colour television and black and white television.

What is PAL and why was it developed?
PAL stands for Phase Alternating Line and this is the European equivalent of the NTSC and they were created in 1967 by the German Broadcasting Authorities. PAL was created as they wanted to solve the colour gradient problem that NTSC was having by using a 50Hz power outlet rather than the Americans 60Hz.

What are fields per secod and frames per second of PAL & SECAM? 
Both PAL and SECAM both run at 50 fields per second which then converts to 25fps.
How we get from 24fps to 60i video stream.

  • Firstly, the 24fps is slowed down by 1%. This is done by timesing 24fps by 99.9% which equals to 23.976fps. Simple maths then makes us realise that you need 4 sets of 23.976fps to fit into 5 frames of 29.97. 
  • Secondly, you convert this fraction into a 3:2 Pulldown. Imagine the film strip is set as four letters: A, B, C and D. First of all A would be split into 3 with it being in the upper field, lower field then upper field again. Then B would be split into 2, one being on the lower field then the upper field. C would then follow what A did and fill up 3 fields but this time it would be lower, upper and lower. And then D would then fill the next two, this then replicates the 3:2 pulldown I mentioned. This is not perfect however as the screen would cause telecine judders every 3 frames. 
  • Finaly, to counteract this effect we would have to use the reverse telecine. This a technology that worked backwards to construct a true 23.976fps into a 60i video stream. 

How do modern Digital Cameras avoid the telecine progress and with what affect?
Modern digital cameras avoid the telecine progress altogether by recording 23.976fps directly on the hard drives, this was effective as you did not have to go down the 3:2 pull down method.

How are 24fps films telecine’d onto SECAM or PAL 25fps?
This process is much simpler than the 3:2 pulldown method as all you have to do is use a 2:2 pulldown. This means that you have to do is times the 24fps by 4% this results in the frames being translated onto an upper and a lower field. However the increase raises the pitch of the audio by a noticeable 0.679 semitones, this can be counteracted by a pitch shifter.

Explain High Frame rates and temporal resolution?

What are the issues with higher frame rates in narrative filmmaking?

https://www.youtube.com/watch?v=mjYjFEp9Yx0


Frame Rates

Internet Definition
Each individual image or picture in an animation is called a frame. Each frame must be slightly different from the frame before for animation (the illusion of movement) to happen.

The more frames used for an action the slower that action will appear. Using fewer frames would create a faster action. If the difference between the frames is small the movement will be smooth. If the difference is large the movement will either be jerky or animation won’t happen. Generally smooth actions are slow and use lots of frames.

My Definition
Each singular image is known as a frame, each frame must differ a slight way to create animation. Frame rates refer to how fast we see these images in real time. The more frames are used means the more clearer and slower the action becomes. In contrast, the less frames you use means the more faster, jerkier the action will become. Traditional animators work around 24fps (frames per second) however, some animators have been known to work with 12fps. 

Examples
1 second
24 frames
10 seconds
240 Frames
A 30 second animated advert (example: Xbox “Clay” Advert)                                              
720 Frames
1 minute
1440 Frames
A 10 minute children’s animated TV programme (Pingu)
14,400 Frames
A 30 minute animated TV programme (Family Guy)                           
43,200 Frames
A 90 minute animated feature film  (Wallace and Gromit: Curse of the Warerabbit)
129,600 Frames

Traditional Vs. Modern.
Since 1927, the usual frame rate used is 24 frames per second. The minimum frames that can be used is 16 frames a second, the reason why 24 was the standard was because it was enough to notice the quality in what you were watching. However, to make the film better in quality meant you needed more frames a second, which meant using more film. On the other hand as technology developed, so did frame rates. With the making of the digital camera, people could use more frame rates. The standard of which being 30 frames per second. An example of a director who deviated away from the standard frame rate is Peter Jackson. Jackson when creating The Hobbit shot the film at 48 frames a second (twice the standard) as he stated that the film will be clearer especially in 3D. However this was met with Criticism, as when the film was shown in cinema it was heavily criticized as being too real for audiences. The average cinema-goer is used to 24 frames a second so doubling it made it to clear for audiences, this is known as the Uncanny Valley Effect, this theory suggests when something becomes to real people then begin to reject it. The effect of the film in cinema gave audiences a creepier feel rather than a good one.    


Wednesday, 10 May 2017

Stop Motion Animation

Internet Definition
Stop motion is an animation technique that physically manipulates an object so that it appears to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a fast sequence.

My Defintion
Stop motion animation is the process in which you photograph objects capture minor movements each time. When enough motion in played back in a fast creates a manipulation that the objects are actually moving, this is similar to 2d animations just with objects rather than drawings.

Behind The Scenes
This video is behind the scenes of the Xbox "Clay" advert. this video really conveys how long it takes to create the advert it also shows the effort that went into making it.

Examples
Stop Motion Animation can be used in the following

  • Movies 
  • TV 
  • Advert 
  • Special Effects

Film
Example: The Nightmare Before Christmas. 
This film was created by using characters moulded by Playdoh and the camera shot each tiny movement creating the film. The director for this film was Henry Selick, he was also the animator but he had help from Tim Burton aswell. The story itself is about the king of Halloween town discovering Christmas. 



TV
Example: The Angry Kid
This short animation series was created and directed by Darren Walsh. Angry Kid is about a runny nosed British teenager stuck in the awkward age before adulthood, the show was aired in 1999 and it only had 24 episodes. 










Advert
Example: Xbox Advert
The advert I have gone for is the Xbox advert which aired in 2009, the advert was created by Microsoft in a bid to boost them ahead of Sony with Playstation. In the advert they advertise the games they are offering by giving them a unique look, they are shown using Playdoh. This is effective because it makes the audience intrigued in the advert.








Special effects
Example: Star Wars Episode IV: A New Hope 
An example of a stop motion animation special effect used in film is the let the wookie win scene in Star Wars Episode IV: A New Hope, in this scene Chewbacca and C3PO are playing a game of chess and the pieces on the board are meant to be holograms but in the real world they were shot together using playdoh.









Bibliography
https://en.wikipedia.org/wiki/Stopmotion Accessed 10/05/17