Each individual image or picture in an animation is called a frame. Each frame must be slightly different from the frame before for animation (the illusion of movement) to happen.
The more frames used for an action the slower that action will appear. Using fewer frames would create a faster action. If the difference between the frames is small the movement will be smooth. If the difference is large the movement will either be jerky or animation won’t happen. Generally smooth actions are slow and use lots of frames.
My Definition
Each singular image is known as a frame, each frame must differ a slight way to create animation. Frame rates refer to how fast we see these images in real time. The more frames are used means the more clearer and slower the action becomes. In contrast, the less frames you use means the more faster, jerkier the action will become. Traditional animators work around 24fps (frames per second) however, some animators have been known to work with 12fps.
Examples
1 second
|
24 frames
|
10 seconds
|
240 Frames
|
A 30 second animated advert (example: Xbox “Clay”
Advert)
|
720 Frames
|
1 minute
|
1440 Frames
|
A 10 minute children’s animated TV programme (Pingu)
|
14,400 Frames
|
A 30 minute animated TV programme (Family Guy)
|
43,200 Frames
|
A 90 minute animated feature film (Wallace and Gromit: Curse of the
Warerabbit)
|
129,600 Frames
|
Traditional Vs. Modern.
Since 1927, the usual frame rate used is 24 frames per second. The minimum frames that can be used is 16 frames a second, the reason why 24 was the standard was because it was enough to notice the quality in what you were watching. However, to make the film better in quality meant you needed more frames a second, which meant using more film. On the other hand as technology developed, so did frame rates. With the making of the digital camera, people could use more frame rates. The standard of which being 30 frames per second. An example of a director who deviated away from the standard frame rate is Peter Jackson. Jackson when creating The Hobbit shot the film at 48 frames a second (twice the standard) as he stated that the film will be clearer especially in 3D. However this was met with Criticism, as when the film was shown in cinema it was heavily criticized as being too real for audiences. The average cinema-goer is used to 24 frames a second so doubling it made it to clear for audiences, this is known as the Uncanny Valley Effect, this theory suggests when something becomes to real people then begin to reject it. The effect of the film in cinema gave audiences a creepier feel rather than a good one.
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